Week 1 T&L Activities:

A1 Organisation and structure of esports in the UK

 

Definition of esports and its classification under UK law.

 

Involvement of the UK Government,

e.g. Department for Digital, Culture, Media & Sport (DCMS).

 

British Esports Association.

 

Esports and the wider video game industry

 

The Association for UK Interactive Entertainment (Ukie)

 

National Student Esports (NSE)

The National University Esports League (NUEL)

Commercial versus not-for-profit organisations

 

Tournament organisers, e.g. ESL, Gfinity, epic.LAN, GAME/Insomnia

 

A2 Organisation and structure of traditional sports in the UK

Organisation:

sports participation and sports development,

 

funding,

 

grass roots development,

 

professional sports performers’ participation.

 

 

Structure of sport in the UK

 

Sectors in the industry: public, private, voluntary, tertiary, public and private partnerships

 

Government departments, e.g. Department for Digital, Culture, Media & Sport (DCMS)

National sports councils, e.g. Sport England, Sport Wales, sportscotland, Sport Northern Ireland

 

UK Sport

 

British Olympic Committee

National governing bodies:

local and regional governing bodies/federations

 

local sports clubs o international events, e.g. Olympic Games, Asian Games, Commonwealth Games, Invictus Games.

 


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:
Awarding Organisation Criteria:
Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 2 T&L Activities:

A3 Organisation and classification of esports in different countries

 

Classification of esports in different countries.

 

National bodies or organisations in different countries.

 

Countries to investigate, e.g. USA, China, South Korea, Poland, Denmark, Australia, Japan, Sweden, Germany, Singapore.

 

A4 Global organisations and bodies involved in esports

 

Games publishers, e.g. Epic Games, Electronic Arts, Activision Blizzard, Riot Games.

 

Global companies, e.g. Twitch®, Tencent®, Microsoft®, Sony®, Google®, Amazon®, ESL, FACEIT.

 

Global bodies, e.g. International Olympic Committee (IOC), Esports Integrity Coalition (ESIC), Global Esports Federation (GEF), World Anti-Doping Agency (WADA).

 


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:
Awarding Organisation Criteria:
Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 3 T&L Activities:

B1 Esports teams

UK based teams, e.g. Excel, London Spitfire, London Royal Ravens, British Hurricane.

 

Globally based teams, e.g. Fnatic, Team Liquid, Cloud9, Team Dignitas.

 

Franchise model being used by games publishers, e.g. Overwatch League.

 

 

B2 Esports tournaments

Local Area Network (LAN) and online tournaments.

 

UK and international tournaments and leagues, e.g. Fortnite World Cup.

 

Dota 2 ‘The International’.

 

League of Legends World Championship.

 

Overwatch League.

 

Call of Duty League.

 

 

 


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:
Awarding Organisation Criteria:
Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 4 T&L Activities:

B3 Genres of esports games

Genres of esports games

Multiplayer Online Battle Arena (MOBA)

 

First Person Shooter (FPS)

 

Battle Royale

 

Real Time Strategy (RTS)

 

Fighting games

 

Sports based games.

 

 

Age rating system for video games

Pan European Game Information (PEGI)

 

Entertainment Software Rating Board (ESRB)

 

digital download platforms versus buying in a box:

o online safety, e.g. online grooming, vulnerability, stranger danger, safeguarding.

 

Demographics of esports players

age

 

gender

 

country and/or region

 

 technology and mode of play, e.g. PC, console, mobile.

 


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:
Awarding Organisation Criteria:
Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 5 T&L Activities:

C1 Job roles, career pathways and progression routes in esports

Selected job roles, career pathways and progression routes in esports,

e.g. professional players, coach, shoutcaster/host, esports analyst, esports journalist, esports content creator, observer, administrator, esports broadcaster/producer community manager, team/player manager, operations, events manager.

 

Potential link between job roles, career pathways and progression routes in esports and other related industries,

e.g. cyber security, virtual reality and artificial intelligence, interface design, games development, social media management, event management, merchandising, sports coaching and development, journalism, exercise science.

 

Sources of information on careers in esports.

 

Education pathways in Higher Education and Apprenticeships.

There are a number of different pathways for continued learning in the esports sector. One such organisation is the college of Esports located in the London Olympic Park, Stratford. The college offer a number of different courses in both undergraduate and Higher Educational program pathways. The college have thier own Esports team "The London Legion" who compete in a number of national and regional competitions and events.

 

 

Industry and job-specific qualifications.

 

Employers: local, national, international.

 


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:
Awarding Organisation Criteria:
Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 6 T&L Activities:

C2 Development planning for a career in esports

Job description and personal specification for jobs in esports.

 

Producing a personal skills audit against a selected career pathway.

 

Interests and accomplishments, and work experience.

Qualities,

e.g. reliability, organisational skills, commitment, resilience, empathy.

Basic skills,

e.g. literacy, numeracy, IT.

Experience, leadership, employment, volunteering, travel.

 

Qualifications,

e.g. educational, sector specific, role specific.

Generic employability skills,

e.g. teamwork, cooperation, communication, problem solving, strategic thinking, multi-tasking, performance under pressure, social skills, digital skills.

Specific technical skills,

e.g. cyber skills, improved dexterity, improved reaction times.

SWOT (Strengths, Weaknesses, Opportunities, Threats) analysis.

 

Planning personal development towards a specific esports career.

 

Using personal skills audit to produce an action plan towards a specific career including key timescales:

short-term – next two years

 

medium-term – two to five years

 

long-term – five to ten years.

 

• Identification of training/educational/experiential aims at these key times and processes to achieve the goals included in the action plan.

 

Careers guidance, support available and educational choices.

 

Career development action plan (CDAP):

aims/targets with timescales

 

milestones

 

measures of success

 

higher levels

 

specialism and diversification

 

professional development activities, e.g. workshops, training, job shadowing, self-reflection

 

strengths and areas for development.

 


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:
Awarding Organisation Criteria:
Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 7 T&L Activities:
Files that support this week

English:

Assessment: Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:
Awarding Organisation Criteria:
Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →