Week 1 | T&L Activities:A1 Organisation and structure of esports in the UK
Definition of esports and its classification under UK law.
Involvement of the UK Government,e.g. Department for Digital, Culture, Media & Sport (DCMS).
British Esports Association.Esports and the wider video game industry
The Association for UK Interactive Entertainment (Ukie)
National Student Esports (NSE)The National University Esports League (NUEL)Commercial versus not-for-profit organisations
Tournament organisers, e.g. ESL, Gfinity, epic.LAN, GAME/Insomnia
A2 Organisation and structure of traditional sports in the UKOrganisation:sports participation and sports development,
funding,
grass roots development,
professional sports performers’ participation.
Structure of sport in the UK
Sectors in the industry: public, private, voluntary, tertiary, public and private partnerships
Government departments, e.g. Department for Digital, Culture, Media & Sport (DCMS)National sports councils, e.g. Sport England, Sport Wales, sportscotland, Sport Northern Ireland
UK Sport
British Olympic CommitteeNational governing bodies:local and regional governing bodies/federations
local sports clubs o international events, e.g. Olympic Games, Asian Games, Commonwealth Games, Invictus Games.
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
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Week 2 | T&L Activities:A3 Organisation and classification of esports in different countriesClassification of esports in different countries.
National bodies or organisations in different countries.
Countries to investigate, e.g. USA, China, South Korea, Poland, Denmark, Australia, Japan, Sweden, Germany, Singapore.
A4 Global organisations and bodies involved in esports
Games publishers, e.g. Epic Games, Electronic Arts, Activision Blizzard, Riot Games.
Global companies, e.g. Twitch®, Tencent®, Microsoft®, Sony®, Google®, Amazon®, ESL, FACEIT.
Global bodies, e.g. International Olympic Committee (IOC), Esports Integrity Coalition (ESIC), Global Esports Federation (GEF), World Anti-Doping Agency (WADA).
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
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Week 3 | T&L Activities:B1 Esports teamsUK based teams, e.g. Excel, London Spitfire, London Royal Ravens, British Hurricane.
Globally based teams, e.g. Fnatic, Team Liquid, Cloud9, Team Dignitas.
Franchise model being used by games publishers, e.g. Overwatch League.
B2 Esports tournamentsLocal Area Network (LAN) and online tournaments.
UK and international tournaments and leagues, e.g. Fortnite World Cup.
Dota 2 ‘The International’.
League of Legends World Championship.
Overwatch League.
Call of Duty League.
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
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Week 4 | T&L Activities:B3 Genres of esports gamesGenres of esports gamesMultiplayer Online Battle Arena (MOBA)
First Person Shooter (FPS)
Battle Royale
Real Time Strategy (RTS)
Fighting games
Sports based games.
Age rating system for video gamesPan European Game Information (PEGI)
Entertainment Software Rating Board (ESRB)
digital download platforms versus buying in a box:o online safety, e.g. online grooming, vulnerability, stranger danger, safeguarding.
Demographics of esports playersage
gender
country and/or region
technology and mode of play, e.g. PC, console, mobile.
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
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Week 5 | T&L Activities:C1 Job roles, career pathways and progression routes in esportsSelected job roles, career pathways and progression routes in esports,e.g. professional players, coach, shoutcaster/host, esports analyst, esports journalist, esports content creator, observer, administrator, esports broadcaster/producer community manager, team/player manager, operations, events manager.
Potential link between job roles, career pathways and progression routes in esports and other related industries,e.g. cyber security, virtual reality and artificial intelligence, interface design, games development, social media management, event management, merchandising, sports coaching and development, journalism, exercise science.
Sources of information on careers in esports.
Education pathways in Higher Education and Apprenticeships.There are a number of different pathways for continued learning in the esports sector. One such organisation is the college of Esports located in the London Olympic Park, Stratford. The college offer a number of different courses in both undergraduate and Higher Educational program pathways. The college have thier own Esports team "The London Legion" who compete in a number of national and regional competitions and events.
Industry and job-specific qualifications.Employers: local, national, international.
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
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Week 6 | T&L Activities:C2 Development planning for a career in esportsJob description and personal specification for jobs in esports.
Producing a personal skills audit against a selected career pathway.
Interests and accomplishments, and work experience.Qualities,e.g. reliability, organisational skills, commitment, resilience, empathy. Basic skills,e.g. literacy, numeracy, IT. Experience, leadership, employment, volunteering, travel.
Qualifications,e.g. educational, sector specific, role specific. Generic employability skills,e.g. teamwork, cooperation, communication, problem solving, strategic thinking, multi-tasking, performance under pressure, social skills, digital skills. Specific technical skills,e.g. cyber skills, improved dexterity, improved reaction times. SWOT (Strengths, Weaknesses, Opportunities, Threats) analysis.
Planning personal development towards a specific esports career.
Using personal skills audit to produce an action plan towards a specific career including key timescales:short-term – next two years
medium-term – two to five years
long-term – five to ten years. • Identification of training/educational/experiential aims at these key times and processes to achieve the goals included in the action plan.
Careers guidance, support available and educational choices.
Career development action plan (CDAP):aims/targets with timescales
milestones
measures of success
higher levels
specialism and diversification
professional development activities, e.g. workshops, training, job shadowing, self-reflection
strengths and areas for development.
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
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Week 7 | T&L Activities: Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
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