Week 1 T&L Activities:

A1 Skills, tactics and training required in different genres of games

  • Learners should understand the different in-game skills and tactics that occur in various gaming genres in esports.
  • Different gaming genres.
  • Communication:
    • verbal
    • non-verbal.
  • Physical attributes of esports players, e.g. coordination, reaction, dexterity.
  • Different skills in game genres:
    • macro, e.g. map awareness, rotational play, objective control, ability timers
    • micro, e.g. individual mechanical play, ability to hit skillshots, reaction times.
  • Different training methods.
  • Positional advantages and disadvantages.
  • Knowledge of in-game roles and skills, e.g. characters, abilities, movement.
  • Adapting to game development changes, e.g. updates, season changes, meta changes, patches.

 

A2 In-game skills and strategies

  • Strategies that take place in different gaming genres.
  • Innovative thinking and evaluation of in-game skills and strategies.
  • Identifying and developing successful strategies within games.
  • Opposition strategies and counter play strategy.

Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim A: Understand strategies and training requirements associated with in-game skills


Awarding Organisation Criteria:

A.P1 Explain the different in-game skills, strategies and training requirements used in esports.

A.M1 Compare different in-game skills, strategies and training across different types of games

A.D1 Evaluate practices used in different in-game skills, strategies and training across the different genres of games.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 2 T&L Activities:

Learners should understand the qualities of high performing teams.

B1 Characteristics of high performing teams

  • Characteristics of the player:
    • professionalism
    • positive attitude
    • problem solving.
  • Characteristics of the team:
    • role models
    • team dynamics
    • ability to adapt to opposition strategies and strengths
    • personal and team appearance.
  • Skills, techniques and tactics, e.g. solo/team play, formation.

 


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim B: Explore best practices, skills, techniques and tactics of high performing teams


Awarding Organisation Criteria:

B.P2 Outline the general management, practices, skills, techniques and tactics used across high performing teams.

B.M2 Compare different use of management, skills, techniques and tactics used by high performing teams.

B.D2 Evaluate the critical elements of high performance in a high performing team.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 3 T&L Activities:

B2 Best practice in high performing teams

Learners should research links and commonalities between amateur and professional esports teams.

  • Team rosters.
  • League structures.
  • Player market.
  • Professional teams and sub teams:
    • sister teams
    • academy teams.
  • Training.
  • Psychology.
  • Coaching and mentoring:
    • work life balance
    • dealing with fans
    • dealing with the press.

 


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim B: Explore best practices, skills, techniques and tactics of high performing teams


Awarding Organisation Criteria:

B.P2 Outline the general management, practices, skills, techniques and tactics used across high performing teams.

B.M2 Compare different use of management, skills, techniques and tactics used by high performing teams.

B.D2 Evaluate the critical elements of high performance in a high performing team.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 4 T&L Activities:

B3 The creation of an esports team

  • Recruiting and assessing players, e.g. tournament, ranking, scrims.
  • Management of the team, e.g. team vision, goal setting (such as cycles, season, long term), ethos, recruitment, administrative and financial responsibility.
  • Team roles, e.g. player, substitute, coach, analyst, manager.
  • Evaluating the strength of the team.

Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim B: Explore best practices, skills, techniques and tactics of high performing teams


Awarding Organisation Criteria:

B.P2 Outline the general management, practices, skills, techniques and tactics used across high-performing teams.

B.M2 Compare different use of management, skills, techniques and tactics used by high-performing teams.

B.D2 Evaluate the critical elements of high performance in a high-performing team.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 5 T&L Activities:

C1 Different strategies used in esports

  • Strategies used in esports, e.g.:
    • blitz
    • funnel
    • split push
    • rush
    • rotations.

C2 Different methods of analysis for different genres of games

  • Different types of analysis software within esports, e.g. Shadow, Mobalytics, AnalysisPro, Nacsport, U.GG, ProGuides, BallChasing, Omnicoach.
  • Analysis of specific game mechanics.
  • Zone analysis.
  • Methods of analysis capture:
    • full game
    • action sequences
    • end game.
  • Statistical analysis.
  • Prior attainment knowledge, e.g. player/team records, accuracy, win/lose ratio.
  • Developing analytical skills to present feedback on skills and strategies.

Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim C: Explore different methods of analysis for selected genres of games


Awarding Organisation Criteria:

C.P3 Explain the different types of strategies used in esports.

C.P4 Outline the types of performance analysis used in esports.

C.M3 Compare the different types of performance analysis and the opportunities they provide.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 6 T&L Activities:

D1 Planning for individual performance, including success criteria

  • Individual performance, e.g.:
    • plans to improve individual performance
    • understanding of player limits
    • clear aims and objectives
    • personal strengths: learning, personal development, reflection.
  • Games and equipment.
  • Skills and activities to develop techniques.
  • Performance analysis.
  • Feedback.
  • Quality of player performance.

 

D2 Planning for team performance, including success criteria

  • Team performance, e.g.:
    • gelling as a team
    • team targets
    • player impact
    • teams’ strengths and weaknesses
    • communication skills
    • pressure of team performances
    • team strategies
    • decision making.

Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim D: Carry out performance analysis in a game to recommend improvements for an individual or team


Awarding Organisation Criteria:

D.P5 Explain why performance analysis is used in gaming.

D.P6 Carry out a performance analysis on an esports game.

D.M4 Analyse the performance of a competitive game and create a detailed plan for future improvements.

CD.D3 Evaluate the impact of the performance analysis on the competitive game, making recommendations on improvements for an individual or team performance.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 7 T&L Activities:

D3 Analysing individual and team performance

  • Critical analysis of players.
  • Critical analysis of teams.
  • Feedback sessions.
  • Impact of games.
  • Revise success:
    • individual
    • team.
  • Skill building:
    • recording games
    • watching footage
    • understanding strengths and weaknesses
    • best practices
    • learning from mistakes
    • constructive criticism.

Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim D: Carry out performance analysis in a game to recommend improvements for an individual or team


Awarding Organisation Criteria:

D.P5 Explain why performance analysis is used in gaming.

D.P6 Carry out a performance analysis on an esports game.

D.M4 Analyse the performance of a competitive game and create a detailed plan for future improvements.

CD.D3 Evaluate the impact of the performance analysis on the competitive game, making recommendations on improvements for an individual or team performance.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 8 T&L Activities:
Files that support this week

English:

Assessment: Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:
Awarding Organisation Criteria:
Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →