Week 1 | T&L Activities: A1 Skills, tactics and training required in different genres of games
A2 In-game skills and strategies
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning aim A: Understand strategies and training requirements associated with in-game skills |
Awarding Organisation Criteria:
A.P1 Explain the different in-game skills, strategies and training requirements used in esports. A.M1 Compare different in-game skills, strategies and training across different types of games A.D1 Evaluate practices used in different in-game skills, strategies and training across the different genres of games. |
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
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Week 2 | T&L Activities: Learners should understand the qualities of high performing teams. B1 Characteristics of high performing teams
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning aim B: Explore best practices, skills, techniques and tactics of high performing teams |
Awarding Organisation Criteria:
B.P2 Outline the general management, practices, skills, techniques and tactics used across high performing teams. B.M2 Compare different use of management, skills, techniques and tactics used by high performing teams. B.D2 Evaluate the critical elements of high performance in a high performing team. |
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
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Week 3 | T&L Activities: B2 Best practice in high performing teams Learners should research links and commonalities between amateur and professional esports teams.
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning aim B: Explore best practices, skills, techniques and tactics of high performing teams |
Awarding Organisation Criteria:
B.P2 Outline the general management, practices, skills, techniques and tactics used across high performing teams. B.M2 Compare different use of management, skills, techniques and tactics used by high performing teams. B.D2 Evaluate the critical elements of high performance in a high performing team. |
Maths:
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
→ | → | → | → | → | → |
Week 4 | T&L Activities: B3 The creation of an esports team
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning aim B: Explore best practices, skills, techniques and tactics of high performing teams |
Awarding Organisation Criteria:
B.P2 Outline the general management, practices, skills, techniques and tactics used across high-performing teams. B.M2 Compare different use of management, skills, techniques and tactics used by high-performing teams. B.D2 Evaluate the critical elements of high performance in a high-performing team. |
Maths:
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
→ | → | → | → | → | → |
Week 5 | T&L Activities: C1 Different strategies used in esports
C2 Different methods of analysis for different genres of games
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning aim C: Explore different methods of analysis for selected genres of games |
Awarding Organisation Criteria:
C.P3 Explain the different types of strategies used in esports. C.P4 Outline the types of performance analysis used in esports. C.M3 Compare the different types of performance analysis and the opportunities they provide. |
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
→ | → | → | → | → | → |
Week 6 | T&L Activities: D1 Planning for individual performance, including success criteria
D2 Planning for team performance, including success criteria
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning aim D: Carry out performance analysis in a game to recommend improvements for an individual or team |
Awarding Organisation Criteria:
D.P5 Explain why performance analysis is used in gaming. D.P6 Carry out a performance analysis on an esports game. D.M4 Analyse the performance of a competitive game and create a detailed plan for future improvements. CD.D3 Evaluate the impact of the performance analysis on the competitive game, making recommendations on improvements for an individual or team performance. |
Maths:
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
→ | → | → | → | → | → |
Week 7 | T&L Activities: D3 Analysing individual and team performance
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning aim D: Carry out performance analysis in a game to recommend improvements for an individual or team |
Awarding Organisation Criteria:
D.P5 Explain why performance analysis is used in gaming. D.P6 Carry out a performance analysis on an esports game. D.M4 Analyse the performance of a competitive game and create a detailed plan for future improvements. CD.D3 Evaluate the impact of the performance analysis on the competitive game, making recommendations on improvements for an individual or team performance. |
Maths:
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
→ | → | → | → | → | → |
Week 8 | T&L Activities: Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
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Awarding Organisation Criteria:
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Maths:
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
→ | → | → | → | → | → |