Week 1 | T&L Activities:A1 Types of global sporting organisationsDefinition of an organisation.
Different types of global organisations.
Esports:o amateur o semi-professional o professional.
Organisations: sports participation and esports participation, funding, grass roots development, professional sports/esports performers’ participation.Structure of sports/esports in the world.
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning aim A: Investigate a global sporting organisation |
Awarding Organisation Criteria:
A.P1 Explore the features of two different global sporting organisations A.P2 Explain the features of a successful global sporting organisation A.M1 Analyse two different global sporting organisations A.D1 Evaluate the success of one of the global sporting organisations |
Maths:
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
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Week 2 | T&L Activities:A2 Features of successful global sporting organisationsFeatures, e.g.:o marketing o events o social media o meeting market needs o meeting needs of the business environment o increased turnover o increased brand awareness o meeting business objectives o meeting customer needs o filling a gap in the market o meeting social aims o meeting charitable aims. Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning aim A: Investigate a global sporting organisation |
Awarding Organisation Criteria:
A.P1 Explore the features of two different global sporting organisations A.P2 Explain the features of a successful global sporting organisation A.M1 Analyse two different global sporting organisations A.D1 Evaluate the success of one of the global sporting organisations |
Maths:
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
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Week 3 | T&L Activities:B1 Researching a brandA brand, e.g.: a strategy, perception of a customer, a logo, a legal instrument, a company, a personality, a vision, an identity, an image.
Use of a brand:o new brands o brand extensions o sub brands.
Targeted audiences.
Types of brands.
Brand: a characteristic name, symbol or shape that distinguishes a product or service from that of another esports organisation.
Types of brand:o esports team name and logo and variants of these for different applications and digital content, e.g. image-based, text-based or image and text based o product and product ranges, such as associated merchandise o sub brands.
Esports teams, e.g.:o Fnatic o Excel o TSM o Dignitas o SKT 1 Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
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Awarding Organisation Criteria:
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Maths:
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
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Week 4 | T&L Activities:B1 Researching a brand
A brand, e.g.: a strategy, perception of a customer, a logo, a legal instrument, a company, a personality, a vision, an identity, an image.Use of a brand:o new brands o brand extensions o sub brands.
Targeted audiences.
Types of brands.
Brand: a characteristic name, symbol or shape that distinguishes a product or service from that of another esports organisation.
Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning aim B: Develop a brand for an esports organisation |
Awarding Organisation Criteria:
B.P3 Explore existing esports brands B.P4 Develop an esports brand for an organisation B.M2 Analyse the developed brand with an existing brand BC.D2 Justify the promotional methods for the selected brand |
Maths:
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
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Week 5 | T&L Activities:B2 Designing a brand• Brand processes:o modelling of products o prototyping.
• Testing.
• Feedback.
• Idea generation:o logo o logo placement o positioning. • Production.
• Design associated branded merchandise:o appeal o target market.
B3 Materials and processes• Aspects:o the message – What the communication needs to say o the medium – How to get the materials across.
• Promotion of the brand.
• Materials:o digital: images, colours, typography, video, graphics, sound o physical: card, plastic, fabric, paper, metal, readymade objects.
• Software:o Photoshop, Illustrator, Raptor, After effects, Premiere pro. Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning aim B: Develop a brand for an esports organisation |
Awarding Organisation Criteria:
B.P3 Explore existing esports brands B.P4 Develop an esports brand for an organisation B.M2 Analyse the developed brand with an existing brand BC.D2 Justify the promotional methods for the selected brand |
Maths:
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
→ | → | → | → | → | → |
Week 6 | T&L Activities:C1 Design a logo• Represent the brand.
• Logo: a symbol or other small design adopted by an organization to identify its products.
• Design:o colour o shape o size.
Meaning of the logo.
• Reasoning.
• Software.
• Feedback:o peer to peer o tutor.
C2 Design a range of merchandise• Merchandise: branded products used to promote.
• Types of merchandise, e.g. jerseys, badges, key chains, caps, keyboards, mice, bags.
• Target Audience.Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning Aim C: Design a logo and merchandise for an esports organisation |
Awarding Organisation Criteria:
C.P5 Design a logo for an esports organisation C.P6 Design a range of merchandise for an esports organisation C.M3 Analyse the choice of merchandise and how it will be promoted BC.D2 Justify the promotional methods for the selected brand |
Maths:
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
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Week 7 | T&L Activities:D1 Develop a success plan• Non-visual communication, e.g.:o sound and music o atmosphere and interaction. • Ethical considerations, e.g. inclusivity, accessibility, age, vulnerable people, consent.• Researching an idea for a product or service, benefits and features, reasons for selection.• Resources required: human, financial, physical.• Plan and vision:o customers – their age, location, interests, concerns o ideas for financing o ideas for implementation. • Mind maps.
• Questionnaires.
• Surveys.
• Market Research.
• Feedback:o peer to peer o tutor. D2 Launching a brand• Advertising methods:o print, e.g.: newspapers, magazines, billboard posters, direct mail, press releases o ambient, e.g.: bus and taxi sides, desktop items such as pens o digital, e.g.: SMS texts, podcasts, blogs, pop-ups, banners, social networking o audio, e.g.: radio, podcasts, public address systems. • Promotion of the brand.
• Marketing.
• Funding.Files that support this week | English:
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Assessment:
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria. |
Learning Outcomes:
Learning aim D: Create a plan to promote the brand |
Awarding Organisation Criteria:
D.P7 Develop a plan to promote the chosen brand D.P8 Review the success of the plan D.M4 Develop a detailed plan to promote the chosen brand and review feedback D.D3 Evaluate the plan with recommendations based on feedback |
Maths:
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Stretch and Challenge:
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E&D / BV | ||||
Homework / Extension:
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ILT | ||||
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