Week 1 T&L Activities:

Learning aim A: Investigate different methods of streaming esports

 

A1 Different platforms for streaming

In groups of no more than 3 discuss and list the streaming platforms that you know.

There are a number of streaming platforms available to professional and budding streamers. The below list identifies the most commonly used and known.

Twitch.

The streaming service known as twitch began its life in 2011 as a spin-off from a general interest streaming platform known as Justin.tv. The platform itself rocketed to around 45 million viewers in the October of 2013 supposing its original platform. As of 2020, Twitch had 3 million broadcasters monthly, with 15 million active users daily

Above is an image of the twitch studio that is used to enable broadcasters to select a number of sources to be included within their streams. Examples of things that can be included in the streams are; images, sounds, overlays, camera feeds, screen feeds, windowed application feeds and a number more. 

 

Mixer.

 

YouTube.

Youtube is one of the world's largest video streaming platforms with an estimated 2 billion users monthly watching some sort of video. The platform has local versions of the service in over 100 different countries and covers numerous languages. The Youtube platform is the second most visited website in the world behind is parent company google.

The daily viewing hours on the platform is estimated at over a billion which suggests that over 5 billion videos on average have been viewed. the most popular video currently (Jan 2023) is Baby Shark with just over 10 Billion views.

review the following link to find out further interesting stats behind Youtube Comparitch

 

Hitbox.

 

Discord.

 

Steam.

 

Azubu.

 

 

A2 Different streaming software

When looking to create a stream users have access to a number of different software platforms that can enable the recording of the users screen's audio outputs, mic inputs and an extensive amount of other features and functions. These pieces of software are, in the most part free. 

Software:

o OBS

one of the most commonly known and used software platforms OBS was 

o Raptr

o FFSPLIT

o Discord

o Xsplit.

 

Terms and conditions.

 

Streaming management software, e.g. stream chat, emotes, direct address, alerts, followers.

 

 


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim A: Investigate different methods of streaming esports


Awarding Organisation Criteria:

A.P1 Explore different technologies used in streaming for esports

A.P2 Explore the different characteristics of streamers and their streams

A.M1 Analyse the differences between the different streaming technologies and the characteristics of streamers

AB.D1 Evaluate different livestream technologies and strategies across a range of esports/games and how they deliver content for their audiences.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 2 T&L Activities:

A3 Characteristics of streamers

 

Schedule. 

 

Channel branding.

 

Audio and Visual features.

 

Broadcast content. e.g. tournaments, casual.

 

Broadcast purpose, e.g. entertain, inform, promote, educate.

 

Type of streamer:

o amateur

o semi-pro

o professional

o team

o organisation

o charismatic

o funny

o charming

o serious.

 

Interaction with audience, e.g. stream chat, emotes, direct address, alerts, followers, subscribers, competitions/giveaways, social media.

 

 


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim A: Investigate different methods of streaming esports


Awarding Organisation Criteria:

A.P1 Explore different technologies used in streaming for esports

A.P2 Explore the different characteristics of streamers and their streams

A.M1 Analyse the differences between the different streaming technologies and the characteristics of streamers

AB.D1 Evaluate different livestream technologies and strategies across a range of esports/games and how they deliver content for their audiences.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 3 T&L Activities:

B1 Different strategies in esports

• Strategies used in esports, e.g.:

o blitz

o funnel

o split push

o rush

o rotations

o nuke

o turtle.

 

• Statistical analysis.

 

• Methods of specific game strategies.

 

• Prior knowledge, e.g.:

o player/team records

o accuracy

o win/lose ratio.

 

B2 Planning for an individual performance

 

• Games and equipment.

 

• Skills and activities to develop techniques.

 

• Performance analysis.

 

• Feedback.

 

• Quality of player performance.

 

• Individual performance, e.g.:

o plans to improve individual performance

o understanding of player limits

o clear aims and objectives

o personal strengths: learning, personal development, reflection.

 

• Streaming platform to use.

 

• Game to stream, e.g. Rocket League, League of Legends, Overwatch, Fortnite

 


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim B: Demonstrate the skills and strategies used in esports games


Awarding Organisation Criteria:

B.P3 Describe the skills and strategies of two esports games

B.P4 Use relevant skills and strategies effectively in two different esports games

B.M2 Explain the strengths and areas of improvement for a selected game including recommended activities to improve own performance

AB.D1 Evaluate different livestream technologies and strategies across a range of esports/games and how they deliver content for their audiences.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 4 T&L Activities:

B3 In-game skills and strategies used in different genres of games

 

Strategies that take place in different gaming genres.

 

 

Innovative thinking and evaluation of in-game skills and strategies.

 

 

Identifying and developing successful strategies within games.

 

 

Opposition strategies and counter play strategy.

 

 

Macro play.

 

 

Micro play.

 

 


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim B: Demonstrate the skills and strategies used in esports games


Awarding Organisation Criteria:

B.P3 Describe the skills and strategies of two esports games

B.P4 Use relevant skills and strategies effectively in two different esports games

B.M2 Explain the strengths and areas of improvement for a selected game including recommended activities to improve own performance

AB.D1 Evaluate different livestream technologies and strategies across a range of esports/games and how they deliver content for their audiences.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 5 T&L Activities:

C1 Live-Streaming

 

Background research.

 

Planning.

 

Schedule.

 

Pre-production with testing, feedback and review.

 

Target Audience.

 

Content.

 

Game.

 

Equipment.

 

Streaming platform:

o Twitch

o Mixer

o YouTube.

 

 

C2 Shoutcastering/Commentating for a game

 

Types of shoutcast/commentator, e.g. play by play, colour, hybrid, solo/collaborative.

 

Purpose, e.g. information, fun, context, structured.

 

Communication information:

o player

o in-depth game

o skills

o strategies

o tactics

o story

o narrative

o reason.

 

Preparing information:

o player

o game

o notes

o what is happening

o why it is happening

o answering questions.

 

Voice:

o tempo

o quality

o volume.

 

Communication:

o tone, accent, articulation

o knowledgeable

o technical terms.

 

Shoutcasting/Commentating:

o knowledge of personal actions

o knowledge of gameplay

o knowledge of tactics and strategies

o pace and energy

o capturing an audience

o use of audio

o maintaining stream quality

o capturing key events


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim C: Produce and review a live-stream


Awarding Organisation Criteria:

C.P5 Use appropriate skills and techniques to produce a live-stream

C.P6 Review the live-streamed game

C.M3 Use effective skills and techniques to produce and review a high quality live-stream

C.D2 Evaluate the live-streamed game with the different techniques used, showing development for future improvements.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 6 T&L Activities:

C3 Review the streamed game

 

• Demonstration of:

o skills

o strategies

o in-game knowledge

o game mechanics: macro play and micro play.

 

• Methods of gaining feedback.

 

• Improving gameplay.

 

• Improving skills.

 

• Impact of personal performance.

 

• Methods of improvement.

 

• Strengths and weaknesses:

o stream

o voice

o talent

o technology

o personal skills.

 

Skill building:

o stream

o watching footage

o understanding strengths and weaknesses

o constructive criticisms

o feedback


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim C: Produce and review a live-stream


Awarding Organisation Criteria:

C.P5 Use appropriate skills and techniques to produce a live-stream

C.P6 Review the live-streamed game

C.M3 Use effective skills and techniques to produce and review a high quality live-stream

C.D2 Evaluate the live-streamed game with the different techniques used, showing development for future improvements.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →
Week 7 T&L Activities:

C4 Evaluation of personal skills

 

Critical evaluation of the stream.

 

Critical evaluation of personal skills.

 

Impact of stream.

 

Revise the stream success:

o player

o stream

o vocal performance

o quality.

 

Personal development recommendations based on the review of the stream:

o skills and knowledge for the streaming performance

o qualities of the streaming performance

o best practices

o appropriateness of the stream

o development for future improvements.


Files that support this week

English:

Assessment:

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Learning Outcomes:

Learning aim C: Produce and review a live-stream


Awarding Organisation Criteria:

C.P5 Use appropriate skills and techniques to produce a live-stream

C.P6 Review the live-streamed game

C.M3 Use effective skills and techniques to produce and review a high quality live-stream

C.D2 Evaluate the live-streamed game with the different techniques used, showing development for future improvements.


Maths:
Stretch and Challenge:
E&D / BV
Homework / Extension:
ILT
  →  →  →  →  →  →