week 1
A1 Skills, tactics and training required in different genres of games
- Learners should understand the different in-game skills and tactics that occur in various gaming genres in esports.
- Different gaming genres.
- Communication:
- verbal
- non-verbal.
- Physical attributes of esports players, e.g. coordination, reaction, dexterity.
- Different skills in game genres:
- macro, e.g. map awareness, rotational play, objective control, ability timers
- micro, e.g. individual mechanical play, ability to hit skillshots, reaction times.
- Different training methods.
- Positional advantages and disadvantages.
- Knowledge of in-game roles and skills, e.g. characters, abilities, movement.
- Adapting to game development changes, e.g. updates, season changes, meta changes, patches.
A2 In-game skills and strategies
- Strategies that take place in different gaming genres.
- Innovative thinking and evaluation of in-game skills and strategies.
- Identifying and developing successful strategies within games.
- Opposition strategies and counter play strategy.
Last Updated
2023-01-25 11:36:31
English and Maths
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How to's
How 2's Coverage
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Links to Learning Outcomes |
Links to Assessment criteria |
|
---|---|---|
Learning aim A: Understand strategies and training requirements associated with in-game skills |
A.P1 Explain the different in-game skills, strategies and training requirements used in esports. A.M1 Compare different in-game skills, strategies and training across different types of games A.D1 Evaluate practices used in different in-game skills, strategies and training across the different genres of games. |
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