week 1

A1 Skills, tactics and training required in different genres of games

  • Learners should understand the different in-game skills and tactics that occur in various gaming genres in esports.
  • Different gaming genres.
  • Communication:
    • verbal
    • non-verbal.
  • Physical attributes of esports players, e.g. coordination, reaction, dexterity.
  • Different skills in game genres:
    • macro, e.g. map awareness, rotational play, objective control, ability timers
    • micro, e.g. individual mechanical play, ability to hit skillshots, reaction times.
  • Different training methods.
  • Positional advantages and disadvantages.
  • Knowledge of in-game roles and skills, e.g. characters, abilities, movement.
  • Adapting to game development changes, e.g. updates, season changes, meta changes, patches.

 

A2 In-game skills and strategies

  • Strategies that take place in different gaming genres.
  • Innovative thinking and evaluation of in-game skills and strategies.
  • Identifying and developing successful strategies within games.
  • Opposition strategies and counter play strategy.

Last Updated
2023-01-25 11:36:31

Links to Learning Outcomes

Links to Assessment criteria

Learning aim A: Understand strategies and training requirements associated with in-game skills

 

A.P1 Explain the different in-game skills, strategies and training requirements used in esports.

A.M1 Compare different in-game skills, strategies and training across different types of games

A.D1 Evaluate practices used in different in-game skills, strategies and training across the different genres of games.



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How 2's Coverage

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.

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