week 3
B1 Development process
Background research.
Planning.
Pre-production with testing, feedback and review.
Live-streamed broadcast.
Capture and archive.
Post-live-stream use, e.g. promotion, sharing via social media, video-on-demand, highlights/clips.
Last Updated
2023-02-22 14:05:27
English and Maths
English
Maths
Stretch and Challenge
Stretch and Challenge
- Fast to implement
- Accessible by default
- No dependencies
Homework
Homework
Equality and Diversity Calendar
How to's
How 2's Coverage
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Links to Learning Outcomes |
Links to Assessment criteria |
|
---|---|---|
Learning aim B: Prepare for a live-streamed esports/games broadcast |
B.P3 Develop appropriate plans for live-streaming esports/games. B.P4 Develop appropriate materials and setup through generally adequate pre-production and testing B.M3 Develop detailed and competent plans, materials and setup using effective pre-production and testing. BC.D2 Demonstrate confident and fluent planning, development, setup and broadcasting of a live-streamed esports/games that shows thorough preparation and exploits a range of technology and communication opportunities. |
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