week 6
C1 Live-streaming
Contingency and redundancy.
Production management,
e.g. timing, organisation, pace, coherence.
Operation of software and hardware by:
o responding to action
o delivering key content
o keeping game narrative
o managing visuals e.g.:
– capture, such as host/presenter, game capture, scenes
– use of media, such as overlays, screen-in-screen, graphics, audio
– visual mixing, such as transitions, editing, sequences
o managing sound, e.g. voiceover, shoutcasting, in-game sound,sync audio with visuals, audio levels.
Capture and export
Last Updated
2023-02-22 14:22:20
English and Maths
English
Maths
Stretch and Challenge
Stretch and Challenge
- Fast to implement
- Accessible by default
- No dependencies
Homework
Homework
Equality and Diversity Calendar
How to's
How 2's Coverage
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Links to Learning Outcomes |
Links to Assessment criteria |
|
---|---|---|
Learning aim C: Broadcast live-streaming esports/games using industry standards |
C.P5 Use appropriate techniques and technologies to produce and broadcast a generally adequate live stream. C.P6 Maintain legal and ethical standards appropriate to the audience. C.M4 Use effective techniques and technologies to produce and broadcast a cohesive live-streaming esports/games. BC.D2 Demonstrate confident and fluent planning, development, setup and broadcasting of a live-streamed esports/games that shows thorough preparation and exploits a range of technology and communication opportunities. |
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