week 7
C2 Audience interaction
Interacting with the audience by:
o reacting to stream chat
o social media, e.g. polls, news/updates
o moderating chat to ensure online safety and inclusivity
o contests/giveaways.
Maintaining legal and ethical standards, e.g.:
o age-appropriate content
o obtaining copyright clearance
o monitoring and enforcing a safe and inclusive environment for audiences/contributors
o adhering to platform codes of conduct
o data protection.
Last Updated
2023-02-22 14:23:37
English and Maths
English
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Stretch and Challenge
Stretch and Challenge
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Homework
Homework
Equality and Diversity Calendar
How to's
How 2's Coverage
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Links to Learning Outcomes |
Links to Assessment criteria |
|
---|---|---|
Learning aim C: Broadcast live-streaming esports/games using industry standards |
C.P5 Use appropriate techniques and technologies to produce and broadcast a generally adequate live stream. C.P6 Maintain legal and ethical standards appropriate to the audience. C.M4 Use effective techniques and technologies to produce and broadcast a cohesive live-streaming esports/games. BC.D2 Demonstrate confident and fluent planning, development, setup and broadcasting of a live-streamed esports/games that shows thorough preparation and exploits a range of technology and communication opportunities. |
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