o broadcast software and settings, e.g. Open Broadcaster Software (OBS), XSplit
o streaming platform, e.g. Twitch®, Mixer®, YouTube®
o terms and conditions of platforms
o streaming management software, e.g. alerts, donations, subscriptions, chat, overlays.
o one or two PC setup, capture card, minimum hardware requirements
o single or multiple monitor setup
o internet connection.
o type, e.g. single/multi-camera, webcam, DSLR, broadcast standard
o settings, e.g. focus, white balance, colour correction
o mounts, e.g. tripod, crane, dolly, stabilisation, shoulder-mounted.
e.g. ring light, studio lights, reflector, green screen.
o equipment, e.g. USB, XLR, boom, tie, handheld, desk mic, headset, pop filters
o audio filters and effects.
Links to Learning Outcomes |
Links to Assessment criteria |
|
---|---|---|
Learning aim A: Explore live-streamed esports/games characteristics and technologies |
A.P1 Explain general characteristics of live-streamed esports/games broadcasts. A.P2 Describe how technologies are used to create and broadcast live esports/games. A.M1 Analyse how characteristics and conventions of live-streamed esports/ games broadcasts contribute to the audience experience. A.M2 Compare the suitability of different techniques and technologies used to create and broadcast live esports/games. A.D1 Evaluate different live-streaming techniques and technologies across a range of esports/games and how they deliver quality content for their target audiences. |
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.