o target audience
o content and purpose
o running order
o script, teleprompter versions
o call sheets
o budget
o equipment sourcing/booking
o health and safety, e.g. recce, risk assessment
o copyright clearances, e.g. music, video excerpts.
Links to Learning Outcomes |
Links to Assessment criteria |
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Learning aim B: Prepare for a live-streamed esports/games broadcast |
B.P3 Develop appropriate plans for live-streaming esports/games. B.P4 Develop appropriate materials and setup through generally adequate pre-production and testing B.M3 Develop detailed and competent plans, materials and setup using effective pre-production and testing. BC.D2 Demonstrate confident and fluent planning, development, setup and broadcasting of a live-streamed esports/games that shows thorough preparation and exploits a range of technology and communication opportunities. |
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.