e.g. logo, name, colour scheme, title.
e.g. lower thirds, transitions, stream overlay, intro/outro screen/video, images, VT, music, text.
e.g. mic, studio, lighting, camera.
e.g.:
o hardware, software and platform functionality, e.g. frame rate, speed, audio and visual sync and balance, remote contributor setup
o content ideas and plans
o timings.
Links to Learning Outcomes |
Links to Assessment criteria |
|
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Learning aim B: Prepare for a live-streamed esports/games broadcast |
B.P3 Develop appropriate plans for live-streaming esports/games. B.P4 Develop appropriate materials and setup through generally adequate pre-production and testing B.M3 Develop detailed and competent plans, materials and setup using effective pre-production and testing. BC.D2 Demonstrate confident and fluent planning, development, setup and broadcasting of a live-streamed esports/games that shows thorough preparation and exploits a range of technology and communication opportunities. |
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.