week 6

C1 Live-streaming

 

 

 Contingency and redundancy.

 

Production management,

 e.g. timing, organisation, pace, coherence.

 

Operation of software and hardware by:

o responding to action

o delivering key content

o keeping game narrative

o managing visuals e.g.:

– capture, such as host/presenter, game capture, scenes

– use of media, such as overlays, screen-in-screen, graphics, audio

– visual mixing, such as transitions, editing, sequences

o managing sound, e.g. voiceover, shoutcasting, in-game sound,sync audio with visuals, audio levels.

 

Capture and export


Last Updated
2023-02-22 14:22:20

Links to Learning Outcomes

Links to Assessment criteria

Learning aim C: Broadcast live-streaming esports/games using industry standards

 

C.P5 Use appropriate techniques and technologies to produce and broadcast a generally adequate live stream.

C.P6 Maintain legal and ethical standards appropriate to the audience.

C.M4 Use effective techniques and technologies to produce and broadcast a cohesive live-streaming esports/games.

BC.D2 Demonstrate confident and fluent planning, development, setup and broadcasting of a live-streamed esports/games that shows thorough preparation and exploits a range of technology and communication opportunities.



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How 2's Coverage

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.

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