o reacting to stream chat
o social media, e.g. polls, news/updates
o moderating chat to ensure online safety and inclusivity
o contests/giveaways.
o age-appropriate content
o obtaining copyright clearance
o monitoring and enforcing a safe and inclusive environment for audiences/contributors
o adhering to platform codes of conduct
o data protection.
Links to Learning Outcomes |
Links to Assessment criteria |
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Learning aim C: Broadcast live-streaming esports/games using industry standards |
C.P5 Use appropriate techniques and technologies to produce and broadcast a generally adequate live stream. C.P6 Maintain legal and ethical standards appropriate to the audience. C.M4 Use effective techniques and technologies to produce and broadcast a cohesive live-streaming esports/games. BC.D2 Demonstrate confident and fluent planning, development, setup and broadcasting of a live-streamed esports/games that shows thorough preparation and exploits a range of technology and communication opportunities. |
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.