week 3

Design a computer game to meet client requirements

B1 Computer games design processes and techniques

 

Mathematical techniques and processes.

Math's and logic are intrinsic to the core programming of any computer game. How the game is design required the use of a "Technical Specification that provides an outline to the code required for the game, additional to the process identification of the functionality that the game will have and the maths that will make it happen.

 

Graphic processing and editing techniques.

 

 

Platform and delivery.

 

Visual styles.

How games are designed visually in the current day's links in some way, to their overall success, however,  it is worth commenting that this is only part of the overall success of a game, gameplay is still vital. 

When you look at the games that are developed today they have styles that give users near human playable characters and assets, look at the latest release of Red Dead Redemption (10/2018)

The visuals in the game are amazing, they pop and give a real sence of setting.

There are other games that have their own visual style, Minecraft,

 even down to no colour

 

Assets.

Games are constructed by a number of assets, these are built in environments outside of the game and then imported into it. For example the activity in Construct 3 that was to create a simple game, you used images that were created in a graphics package outside of the engine and then imported into it for them to has events, triggers and handlers added to it.

 

Gameplay features

interaction model, e.g. avatar, omnipresence

participation, e.g. single player, multiplayer

narrative, e.g. story, dialogue

game setting, e.g. physical, temporal, environmental, emotional, ethical

goals, e.g. what the player needs to achieve in the game

challenges, e.g. what the player must overcome

rewards, e.g. what the player will receive for completing goals or challenges

player actions, e.g. run, jump

rules, e.g. valid moves, how high the player can jump

feedback, e.g. how the player knows their progress

difficulty, e.g. degree of challenge

game mechanics, e.g. inventory, scoring, win condition

 

Using a game of your choice use the above-identified gameplay features and explain where they are within the game and how are used by the game and the benefit to the player. Ensure that you have created a section heading for each.

 

game structure, e.g. storyboard, flowchart, activity diagram

Naughty Dog are the creators of the hit series Drakes Unchartered, 

 

quality, e.g. compatibility, performance, gaming experience.

Why are the above important to any game?

 

 


Last Updated
2019-07-18 15:29:20

Links to Learning Outcomes

Links to Assessment criteria

 

A.P1 Explain social and technological trends of computer games.

A.P2 Explain how current and emerging technologies impact computer games’ design and development.

A.M1 Discuss how current and emerging technologies impact on how games are designed and developed to meet the requirements of the users and the larger computer games industry.

A.D1 Evaluate the impact of current and emerging technologies on the design and development of computer games to meet the requirements of the users and the computer games industry.



English

Listening: Listen and respond to speakers ideas and perspectives, and how they construct and express meanings

Reading: Read and understand texts, selecting material appropriate to purpose, collating from different sources and making comparisons and cross-references as appropriate.

Organising Information: Organise information and ideas into structured and sequenced sentences, paragraphs and whole texts, using a variety of linguistic and structural features to support cohesion and overall coherence.


Maths

Using Numbers: Counting, Place value, adding and subtracting, multiplying and dividing.

Money: Budgeting, Estimating, Rounding to nearest pound, using correct symbols, calculating costs using a calculator

Using numbers: Written or mental methods, using a calculator, rounding and estimating, problem solving







How 2's Coverage

Capturing Progress - The teacher matches activities to learning objectives. Learners assess and record progress as they complete the planned activities.

Peer Check B4 Submission - The teacher asks pairs to ensure that completed work is ready to be submitted for either summative or more formative trainer assessment. The teacher may provides the group with success criteria to help them assess the completed work.

Question and Answer - Verbal discussion with learners to quantify understanding



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.

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