• Working with clients and others to improve the quality, effectiveness and appropriateness
of designs, including:
o gathering feedback from the client(s) and potential users
Within the development and creation of a game it is key to seek feedback from others both linked to the game (the developers) and not linked (the players/user testers) this will throw up information that may have been overseen or misinterpreted from the original brief.
The feedback should be consistent across the targeted individuals to allow for comparisons and arguing the final output.
A good way to represent this would be through a form layout such as below,
Tester 1 | |
How would you rate the game 1-5 | |
did you encounter any problems one level 1 | |
did you encounter any problems one level 2 |
|
did you encounter any problems one level 3 |
Your questions should reflect the elements that you have included in your game by your client and the intended target audiences.
o communicating with clients, e.g. email, verbal communication
o scheduling and documenting meetings
o agreeing and adjusting timescales
o refining ideas and solutions.
• Updating design schematic documentation based on review and feedback.
Links to Learning Outcomes |
Links to Assessment criteria |
|
---|---|---|
Speaking:Speak to communicate clearly and purposefully; structure and sustain talk, adapting it to different situations and audiences; use Standard English and a variety of techniques as appropriate
Listening: Listen and respond to speakers ideas and perspectives, and how they construct and express meanings
Organising Information: Organise information and ideas into structured and sequenced sentences, paragraphs and whole texts, using a variety of linguistic and structural features to support cohesion and overall coherence.
Length, weight, capacity, temperature: Measuring, using scales, ruler, tape measure, thermometer Recording and comparing results, converting, Choosing appropriate units and measuring instruments, estimating.
Organising and Representing data: Drawing tables, charts and graphs
Collect and record data: Questionnaires, Observation, Tally
One-Minute Verbal Assessment - The teacher asks learners to prepare and deliver a one minute verbal summary of a forthcoming or completed activity, session or topic.
Self Assessment - Learners compare their work against success criteria given to them by the teacher and identify ways to improve the work done so far.
Question and Answer - Verbal discussion with learners to quantify understanding
Product Evidence - Learners to create product evidence to demonstrate understanding