• Design schematics.
• Computational processes applied to computer games development, e.g. use of
rendering engines.
• Principles of mathematics applied to computer games development, e.g. vector, physics.
• Prototyping and game engine selection.
• Tools and techniques used to develop computer games.
• Quality characteristics used to test and assess suitability of computer games.
• Technical constraints.
Links to Learning Outcomes |
Links to Assessment criteria |
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Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.