week 8

C2 Developing computer games

• Visual style:

o omnipresent, e.g. area of vision

o avatar, e.g. line of sight.

• Input methods: Games and games console can have a wide range of inputs as discusses in previous weeks, in your game depending on the software that you have chosen to use you may be able to use the following;

o keyboard and mouse

o gamepad

o customisation of control, e.g. user configuration.

In most cases you will be able to customise these hardware tools to work in a way that you prefer, this could be through the games them selves or through third party software or hardware, for example XMapper.

 

• Asset integration, to include:

o graphical, e.g. raster, vector

o animation and video, e.g. cut scene, story, arc

o audio, e.g. syncing sound clips with visual displays

o texture mapping, e.g. applying texture to a mesh

 

• Advanced features, to include:

o artificial intelligence, e.g. search algorithms, learning algorithms

o 3D rendering, e.g. 3D environment, first-person view

o save game state, e.g. options to save, auto-save points

o multiple players, e.g. multiple player controls, via network

o player progression, e.g. achievements, leader boards.


Last Updated
2019-07-18 15:28:01

Links to Learning Outcomes

Links to Assessment criteria

 


English

Speaking:Speak to communicate clearly and purposefully; structure and sustain talk, adapting it to different situations and audiences; use Standard English and a variety of techniques as appropriate

Reading: Read and understand texts, selecting material appropriate to purpose, collating from different sources and making comparisons and cross-references as appropriate.


Maths

Ratios: Calculating ratios, applying ratios, Scales e.g. Maps

Fractions: Sharing amounts, Calculating fractions, Comparing fractions

Length, weight, capacity, temperature: Measuring, using scales, ruler, tape measure, thermometer Recording and comparing results, converting, Choosing appropriate units and measuring instruments, estimating.

 







How 2's Coverage

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.

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