Objects to be animated: character types, props, text.
• Suspension of disbelief, i.e. characters in animation are able to do things that are impossible in the real world
Links to Learning Outcomes |
Links to Assessment criteria |
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Learning aim A: Plan an animation and solve problems |
A.P1 Produce an outline plan for an animation, suggesting solutions to simple potential problems. |
Interactive Speaking : Interact with others, shaping meanings through suggestions, comments and questions and drawing ideas together.
Organising Information: Organise information and ideas into structured and sequenced sentences, paragraphs and whole texts, using a variety of linguistic and structural features to support cohesion and overall coherence.
Time: Reading clocks and calendars, using timetables, organising appointments, conversions, dates
Using Numbers: Counting, Place value, adding and subtracting, multiplying and dividing.
Question and Answer - Verbal discussion with learners to quantify understanding