week 5

Sourcing and creating assets

The gathering of resources for video production is one that should not be underestimated. These resources may not exist in the way that you would like to have them, this may require you to create them yourselves using some of the techniques discussed earlier in this unit, such as Foley.  However, this is not to say that there is not a significant library of assets out there already as there are. The use of these libraries can bring other issues and restrictions on use and application to any production.  

The use of assets that have been created can fall within a number of bindings on their use. These can be;

Creative Commons

License Symbols Type of use You can
Attribution (BY) CC BY Licence Icon Commercial and

non-commercial

·       Copy

·       Adapt or modify

·       Redistribute (publish, display, publicly perform or communicate the work)

·       License to others.

Attribution-Noncommercial (BY-NC) CC BY NC Licence Icon Non-commercial only ·       Copy

·       Adapt or modify

·       Redistribute (publish, display, publicly perform or communicate the work)

·       License to others.

Attribution-Share Alike (BY-SA) CC BY SA Licence Icon Commercial and

non-commercial

·       Copy

·       Adapt or modify

·       Redistribute (publish, display, publicly perform or communicate the work)

·       License to others on the same terms as the original work.

Attribution-No Derivative Works (BY-ND) BY ND CC licence Commercial and

non-commercial

·       Copy

·       Redistribute (publish, display, publicly perform or communicate the work) verbatim copies

·       License to others

Attribution-Noncommercial-Share Alike (BY-NC-SA) BY NC SA Creative Commons Licence Non-commercial only ·       Copy

·       Adapt or modify

·       Redistribute (publish, display, publicly perform or communicate the work)

·       License to others on the same terms as the original work.

Attribution-Noncommercial-
No Derivative Works
(BY-NC-ND)
BY NC ND Creative Commons Licence Non-commercial only ·       Copy

·       Redistribute (publish, display, publicly perform or communicate the work) verbatim copies

·       License to others

 Table sourced from https://smartcopying.edu.au/what-is-creative-commons/

 

Copyright or Copyright Free

 

Royalty-Free

Royalty-free assets in themselves are not necessarily free, in most instances, the person wishing to use the asset will need to pay for a license or usage allowing them to use them without acknowledgment or citation. A fantastic web article can be found using the below link that discusses further the area or royalty free assets along with listings of the companies that offer them. 

Review the following site, reflect and review the differences and similarities of the companies identified  Royalty Free Article


Last Updated
2022-10-19 10:18:09

Links to Learning Outcomes

Links to Assessment criteria

B2  Pre-production 

 

B.P3

Carry out appropriate esports/game pre-production planning.

B.P4

Source and create appropriate pre-production assets.

C.P5

Create an appropriate esports/game video using generally adequate production and post-production techniques.

C.P6

Apply professional practice, working safely within legal and ethical constraints.

B.M2

Develop effective planning and pre-production for esports/game that is clearly informed by research.

C.M3

Create an effective esports/game video using effective production and post-production techniques.

BC.D2

Create an accomplished and thoroughly developed esports/game video that applies video production and post-production techniques fluently.



English


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How 2's Coverage

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.

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