When taking your controlled assessment consider the following structure to your article's;
1. What visual styles would you apply? These could be Realistic, Stylised or Toon.
2. The concept. What is the objective/idea its-self?
3. Planning, How long will is take you to complete the required steps in the project (Consider this list as the tasks you'd need to plan.
4. Moodbaords, the visualisation of the idea, this could be player motions and appearance.
5. Character Development
6. Genre of the character, FPS Sport
7. Character, The type of "thing" that they are, Human, Alien or Vehicle
8. Clothing, what skins or overlays they may have.
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9. A CLOSER LOOK, identify the character, provide a bit of a background on them, *Name, *Age, *Height and Weight, *Hair Colour, *Occupation, *Backstory
10. Sketches or mockups of the characters
11. Identification of the software that is likely to be used to create and implement the character design
12. Final Character Concept, "This is it" your final agreed idea and concept
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13. genre of game
14. intended platform
15. target audience
16. Discuss the USP (Unique Selling Point) of the character in the game
17. The Sales Pitch, tell the audience about your character, sell them the benefit of having it in the game, and what does it bring to the game?
18. why it is suitable for esports
19. visual styles and environment Placement of gameplay elements.
20. the background story or context of the game
21. the game objectives, challenges and rewards
22. details of the gameplay
23. types of characters and avatars used in the game.
24. Links to current games on the market. (League of Legends, Rocket League, Overwatch, Hearthstone, Fortnite)
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Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.