week 4

B1 Idea Generation

When creating your own idea you need to consider a number of elements and aspects of the idea. You must make sure that your idea fits in to the existing games that you might be generating a new player idea for, or map or level . Below we will review and in places revist the key points.

Visual style:

Realism

The creation of characters in a computer game can be soo realistic that they can all in to the "Uncanny Valley" categorisation. The term "Uncanny Valley" was created by Japanese Roboticist Masahiro Mori in 1970 when he hypothesised that "a sense of familiarity can vary according to human likeness on a continuum from the extremely un-humanlike (an industrial robot) to completely human (a healthy living person)" Exploring The Uncanny Valley (uncanny-valley.co.uk) 

Examples where games have used realisum can be seen below.

Last of Us

 

Stylised

An example of a stylised game would be Borderlands. 

 

Toon.

 

Concept

What is a concept? Concepts are used in a wide range of places around most products, games and ideas.  Some concepts are taken further and implimented others are not. If you reflect on top car manufacturers, they will create "Concept Cars" these are never normally mass produced as  they wouldnt be viable in the real world or cost to much, however they can impact future designs and influence the ideas being created. 

So this can also happen in games design and development, games can be created to try and experiment things like Phtysiscs and visual styles, or completely new levels and game mechanics.

Consider the development of the First Person View that was rumoured to be in development for fortnight. 

Your concept of an idea demonstrates your idea and proposal.

Planning

 

Moodboards.

The creation of a moldboard in the design of a computer game idea or character is vital to enabling others to visualise the direction an element may go. Moodboards can be both detailed and simple, however, the same rule still applies, EXPLAIN! Explain what is being shown or presented to the player/user/developer. Within industry, the person developing the level, character or object may not be tasked with creating the ideas and vision using Moodboards, so the level of detail in explaining the moodboard is key.

image is taken from: https://www.behance.net/gallery/39325099/Mood-Board-For-Mobile-Game

Character development

 

Mind Maps

 

Mind Map created by Jasutin ! with GoConqr

 

Try creating your Mind Maps using the following online tool Mind Meister 

The genre of game the character will be in, e.g.:

  • combat
  • sport
  • first-person shooter (FPS)
  • fantasy
  • Dystopia
  • Utopia.

 

 

Character:

human

Human characters appear to be the non-conventional main characters in most games as this can be quite hard to impliment in a game without is looking wired and strange, so most developmers will choose more non-conventional beings. As graphics and consoles have got better so the introduction of more "real life looking" human characters have entered games, characters like Drake in the "Unchartered" series.

to the realisim of the characters in the last of us titles, the image of Ellie taken from in game footage.

alien

Hamstar from Overwatch is a hamster who's genetic therapy on the Horizon Lunar Colony resulted in his greatly increased size and intellect. Hammond taught himself engineering and mechanics, and escaped to earth, landing amidst the Junkers of the Australian Outback. (Taken from Blizzard Games)

monster

 

robot

Some game titles use a mixture of human and roboic characters within thier titles, a classic example of this is in game Apex Legends where the character Pathfinder can be found, her is a MRVN (Mobile Robotic Versatile eNtity).

 

vehicle.

 

 

Clothes and equipment.

Consider the development of your own character, what about their appearance? The clothing element of a player can ofter be forgotten and really had the ability to give the player a sense of worth, or placement within the game. This could be an opportunity for players to customise thier players in the game to make them unique to the style that they have. 

Consider the example below in the Nintendo Wii Resorts game. This customisation really allows the player to become part of the game.

 

An option to present your game character design concept would be to use the following style and layout. Milanote is a template website that enables you to present your work in a professional manner.

 


Last Updated
2023-11-03 12:14:44

Links to Learning Outcomes

Links to Assessment criteria

 

B.P3 Demonstrate the refinement of character design prototypes

B.P4 Produce a character concept for an esports game

B.M2 Analyse the effective refinement of the characters with feedback linked to the concepts

BC.D2 Evaluate the effectiveness of the games design document, showing development and implementation of the character concept created



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How 2's Coverage

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.

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