o player
o stream
o vocal performance
o quality.
o skills and knowledge for the streaming performance
o qualities of the streaming performance
o best practices
o appropriateness of the stream
o development for future improvements.
Links to Learning Outcomes |
Links to Assessment criteria |
|
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Learning aim C: Produce and review a live-stream |
C.P5 Use appropriate skills and techniques to produce a live-stream C.P6 Review the live-streamed game C.M3 Use effective skills and techniques to produce and review a high quality live-stream C.D2 Evaluate the live-streamed game with the different techniques used, showing development for future improvements. |
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.