Schedule.
Channel branding.
Audio and Visual features.
Broadcast content. e.g. tournaments, casual.
Broadcast purpose, e.g. entertain, inform, promote, educate.
Type of streamer:
o amateur
o semi-pro
o professional
o team
o organisation
o charismatic
o funny
o charming
o serious.
Interaction with audience, e.g. stream chat, emotes, direct address, alerts, followers, subscribers, competitions/giveaways, social media.
Links to Learning Outcomes |
Links to Assessment criteria |
|
---|---|---|
Learning aim A: Investigate different methods of streaming esports |
A.P1 Explore different technologies used in streaming for esports A.P2 Explore the different characteristics of streamers and their streams A.M1 Analyse the differences between the different streaming technologies and the characteristics of streamers AB.D1 Evaluate different livestream technologies and strategies across a range of esports/games and how they deliver content for their audiences. |
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.