o blitz
o funnel
o split push
o rush
o rotations
o nuke
o turtle.
o player/team records
o accuracy
o win/lose ratio.
o plans to improve individual performance
o understanding of player limits
o clear aims and objectives
o personal strengths: learning, personal development, reflection.
Links to Learning Outcomes |
Links to Assessment criteria |
|
---|---|---|
Learning aim B: Demonstrate the skills and strategies used in esports games |
B.P3 Describe the skills and strategies of two esports games B.P4 Use relevant skills and strategies effectively in two different esports games B.M2 Explain the strengths and areas of improvement for a selected game including recommended activities to improve own performance AB.D1 Evaluate different livestream technologies and strategies across a range of esports/games and how they deliver content for their audiences. |
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.