week 5

C1 Live-Streaming

 

Background research.

 

Planning.

 

Schedule.

 

Pre-production with testing, feedback and review.

 

Target Audience.

 

Content.

 

Game.

 

Equipment.

 

Streaming platform:

o Twitch

o Mixer

o YouTube.

 

 

C2 Shoutcastering/Commentating for a game

 

Types of shoutcast/commentator, e.g. play by play, colour, hybrid, solo/collaborative.

 

Purpose, e.g. information, fun, context, structured.

 

Communication information:

o player

o in-depth game

o skills

o strategies

o tactics

o story

o narrative

o reason.

 

Preparing information:

o player

o game

o notes

o what is happening

o why it is happening

o answering questions.

 

Voice:

o tempo

o quality

o volume.

 

Communication:

o tone, accent, articulation

o knowledgeable

o technical terms.

 

Shoutcasting/Commentating:

o knowledge of personal actions

o knowledge of gameplay

o knowledge of tactics and strategies

o pace and energy

o capturing an audience

o use of audio

o maintaining stream quality

o capturing key events


Last Updated
2022-12-07 14:10:20

Links to Learning Outcomes

Links to Assessment criteria

Learning aim C: Produce and review a live-stream

 

C.P5 Use appropriate skills and techniques to produce a live-stream

C.P6 Review the live-streamed game

C.M3 Use effective skills and techniques to produce and review a high quality live-stream

C.D2 Evaluate the live-streamed game with the different techniques used, showing development for future improvements.



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How 2's Coverage

Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.



Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.

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