The gathering of feedback is vital to allow for any non-biased views of your proposal before it is put in to action. The recording of this feedback can be done in a number of different ways.
Handouts - a simple sheet with questions and options that people can provide thier thoughts on the idea before the event, or after the event.
Worksheets - Simular to that of Handouts these are prescribed activities that can be given to people to gauge understanding the event idea.
Quesstionaire - The more traditional way of gathering data, this is made up of questions that can allow users to give detailed answers that are open about the event and also numerical where people completing the questionaire can rank on a scale, eg 1-5 (1 being best, 5 being worst)
Focus groups - These are set in rooms where groups of people discuss thier feelings and thoughts and confer between each other giving a group view rather than an individual view point.
response systems -
voice recordings/videos -
Create a Microsoft form that enables you to gather and capture feedback of your event idea. Consider the audience that is being targeted, possibly create questions to obtain thier thoughts and ranking on things inside your event, for example, What score would you give the selected venue for the event on a scale of 1-5 (1=best 5=worst). Try to incorperate a number of different questions that allow you to get written feedback (Qualitative) as well as statistical (Quantitative) data.
Links to Learning Outcomes |
Links to Assessment criteria |
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Learning aim C: Review the plan for the esports event |
C.P5 Use pitch feedback to make changes to the esports event plan C.M3 Reflect on pitch feedback, and own performance, to explain improvements to the esports event plan C.D2 Evaluate the original plan for the esports event based on pitch feedback and own performance and justify a set of recommendations. |
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.