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Week 8
C2 Developing computer games
• Visual style:
o omnipresent, e.g. area of vision
o avatar, e.g. line of sight.
• Input methods: Games and games console can have a wide range of inputs as discusses in previous weeks, in your game depending on the software that you have chosen to use you may be able to use the following;
o keyboard and mouse

o gamepad
o customisation of control, e.g. user configuration.
In most cases you will be able to customise these hardware tools to work in a way that you prefer, this could be through the games them selves or through third party software or hardware, for example XMapper.
• Asset integration, to include:
o graphical, e.g. raster, vector
o animation and video, e.g. cut scene, story, arc
o audio, e.g. syncing sound clips with visual displays
o texture mapping, e.g. applying texture to a mesh
• Advanced features, to include:
o artificial intelligence, e.g. search algorithms, learning algorithms
o 3D rendering, e.g. 3D environment, first-person view
o save game state, e.g. options to save, auto-save points
o multiple players, e.g. multiple player controls, via network
o player progression, e.g. achievements, leader boards.
Last Updated
2019-07-18 15:28:01
English and Maths
English
Speaking:Speak to communicate clearly and purposefully; structure and sustain talk, adapting it to different situations and audiences; use Standard English and a variety of techniques as appropriate
Reading: Read and understand texts, selecting material appropriate to purpose, collating from different sources and making comparisons and cross-references as appropriate.
Maths
Ratios: Calculating ratios, applying ratios, Scales e.g. Maps
Fractions: Sharing amounts, Calculating fractions, Comparing fractions
Length, weight, capacity, temperature: Measuring, using scales, ruler, tape measure, thermometer Recording and comparing results, converting, Choosing appropriate units and measuring instruments, estimating.
Stretch and Challenge
Stretch and Challenge
Homework
Homework
Equality and Diversity Calendar
How to's
How to's Coverage
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
Anonymous Assessment - Learners assess an anonymous piece of work containing deliberate mistakes against given success criteria.
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