Top

Week 19

In this week's content we will be looking at game design documentation: pitching and testing a playable idea through a realistic Level 3 IT context. You will be required to create a concise game design document for Signal Rescue and communicate the concept so another developer could prototype it.

Steps to complete:
1. Combine audience, purpose, mechanic and constraint cards into a coherent game concept.
2. Extract mandatory and optional requirements from the Signal Rescue brief.
3. Define player goal, rules, feedback, progression and win/fail states.
4. Complete the mini game-design document including controls, audio/visual cues and accessibility choices.
5. Write a 300-word opening/tutorial scene that teaches the mechanic without an information dump.
6. Use a paper simulation to record one usability issue and one design improvement.

By the end of the session you should have a mini game design document, tutorial text and playtest improvement record.

Week 19 Student Resource Pack


Last Updated
2026-09-14 09:24:32

English and Maths

English

requirements; technical documentation; instructional/creative writing; sequencing; testing evidence; justification.


Maths


Stretch and Challenge

Stretch and Challenge


Homework

Homework


Equality and Diversity Calendar
How to's

How to's Coverage





Links to Learning Outcomes

Links to Assessment Criteria

AQA AO1, AO5, AO6: interpret client needs and produce clear, coherent technical and instructional writing.

Unit 8: Computer Games Development — B/C: design and develop a computer game to meet client requirements; game design documentation, testing and refinement.

 


Files that support this week


| | | | |

Next

Prev